Wednesday, May 20, 2020

A Grisly Reckoning

Back by popular(?) demand!



I had originally taken a break from writing the summaries of the adventures of my AD&D group due to the ever changing pace of life. This was initially met with minor protest but has more recently been protested by at least an additional person which greatly amuses that part of my psyche that is always in the back of my mind telling me negative things about myself.

Let me see if I can give some bullet points to bring us closer to the most recent session.
  • After the battle of many skeletons, the victorious war party returned to the small mountainside town of Savoy.
  • Upon arrival to the quaint village, various bits of loot were sold and the proceeds were stashed in what could be best described as the Bank of This One Guy's Pants Pockets of Holding.
  • Some interesting items that were acquired during this profitable visit include, but are not limited to a Guidebook to Historical Curiosities, Vol. 1 which has yet to be read and a signet ring of what is probably a distant Sword Coast family. 
  • A mule was purchased at Findar's Stables in lieu of renting a horse which still bizarley requires a drop of blood as part of the deposit.
  • The return trip was made to Castle Xyntillan where bandits that had been encountered way back in session one were finally defeated and their leader was captured and questioned.
  • What Gilbert "The Fox" Malevol told them was more madness than useful but Alighast's telepathic connection to the giant brain in the glass jar did produce some useful information.
  • It was decided that Gilbert should immediately be taken back to town to answer for his probable crimes but information from the brain suggested that the Malevol "maintains ties to lawyers and officials in Savoy" which would eventually adjust the method that was used to turn him in.
  • On the way home, another thing that adjusted the game plan was when, on a whim, the adventurers tried to sneak up on a Stone Giant's lair only to be discovered by several large 12 foot long cave bears that the giants used to guard the area.

  • It was during that encounter that Reardon Gray, the half-elf Ranger/Cleric and Naill Ravenwing, the human Paladin of Torm were both savagely mauled in such a graphic manner that when loading their dead bodies for transport, the surviving party members had to take special care not to lose pieces of them.
...okay that part about the pieces didn't actually happen but it sure created a vivid image, didn't it?

  • After "The Battle of Cave Bear SURPRISE!" the general mood of all players seemed to be a mix of shock and gloom, which in retrospect amuses me greatly.
  • Back at Savoy some interesting town folk were met and negotiated with.
    1. Madame Polidori, proprietor of the Cathouse of Mme. Polidori.
    2. Several ladies of the night.
    3. Torg, the hulking bouncer at the Cathouse.
    4. Claude Malevol, an apparent drunk that frequents the local taverns and the Cathouse.
    5. A "handler?" of the Malevols, whose name does not seem to be in my notes, which is frustrating. (Maybe Vince has it, he's good at backing me up on stuff like this.)
  • It was decided that Gilbert "the Fox" Malevol would be traded for an arranged meeting with a priest of high enough level to raise the slain brothers-in-arms
  • The meeting was set at the Priory of the Disciples of the Torm's Victories, which was three days travel to the north along the Old Road.
  • When the travelers arrived, it was impossible to not immediately notice the busy comings and goings of the place.
  • Many men and some women were in nearly constantly training to serve Torm in whatever battles he may call them to.
  • There, at the priory, the weary funeral procession finally met a cleric named Nermus, who prescribed a hefty price for even one persons raising from the dead - 3500 gold pieces.
  • When the group appealed to his sense of mercy, Nermus told them he would pray about the matter and offer a decision the following day.
...and at this point we have come current with the beginning of the most recent adventure which I will detail in the next blog post.

I need a favor from you though. If you've made it this far, tell me either through the comments below, a direct message, face to face, or any other way if the bullet point delivery system is as effective as the book report method I have used previously. I am actively trying to find a way to lessen the amount of time I need to devote to this and for it to still be entertaining and informative. Please, I must have the critique or feedback that only you can give.

Until next time,

-Brian  

4 comments:

  1. I enjoyed the bullet point style just the same. An excellent recap.

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  2. The bullet comments are great. Also your amusement at our despair frightens me....

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  3. I like the bullet points. I dislike death. I like treasure. I dislike Savoy merchants. More bullet points and treasure, less death and Savoy shakedowns!

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  4. I recommend you invent your players to write session summaries: 500xp per write-up, or something like that :)

    I think that the bullets are fine, but it’s all still words flowing out of your brain into the page, whether bulletted or not ;)

    Allan.

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